

Volume 10 is scheduled for December 2010, and volumes 11, 12 and volume 30 of the DP arc (known as volume 1 of Platinum in Viz's release) are all scheduled for 2011 as well. On June 1, 2009, Viz restarted publishing the tankōbon volumes, and are now up to volume 9 as of October 2010. During 2006 they released two volumes with the name of The Best of Pokémon Adventures which are various chapters from the first two arcs put into one book.
KESSEN III SERIES
Viz released the first seven volumes of the series in tankōbon format from J to January 2003 as well as in magazine format. The distributing company Viz Media has licensed the series for English in the United States. The Japanese publisher Shogakukan has been releasing the individual chapters in tankōbon format with the first one being released on Augand currently, 52 tankōbon have been released. The series is written by Hidenori Kusaka, it is illustrated by Mato during the first nine volumes, while Satoshi Yamamoto starts illustrating it since the tenth volume. Since the manga is based on the video games, there are some delays with the serialization since the authors need to have seen the games in order to continue with the plot. The story arcs of the series are based on most of the Pokémon video games released by Nintendo and, as such, the main characters of the series have the name of their video game. Just don't touch it if you can't abide strategy.Pokémon Adventures, known in Japan as Pocket Monsters Special ( ポケットモンスター SPECIAL, Poketto Monsutā SPECIAL), is a Japanese manga series published by Shogakukan. If you're an armchair general who likes thinking yourself mental and watching hundreds of tiny men batter each other to bits - or you always wanted to control the final battle from Lord of the Rings and felt swindled by The Third Age - Kessen III is the obvious choice.

The plot's enthralling and the customisation potential is huge. You just need to be a certain type of person to appreciate it - some would say a meticulous thinker, others an anal stat-obsessed nutjob - and the action has a habit of repeating itself.īut that's only after a very enjoyable six hours or so. You can even unleash Dynasty Warriors-style 'musou' magic attacks, which all look fantastic.īut even if we do appreciate the scale and overall 'feel' of the game, that doesn't stop it from being a little limited and largely impenetrable to anyone but Koei fans. You can also go solo with one of your commanders, taking part in a Samurai Warriors-style minigame wherein your goal is to waste as many opponents as possible.

It's very easy-going and brilliantly simple. You move across each level in realtime, commanding your team via an intuitive top-down map of the area, and attack by issuing special attacks and hitting the square button. You can plan, customise and fiddle with almost every aspect of your army and tactics, which should appeal to RPG fans (it's almost as detailed and flexible as something like Final Fantasy X), but if you can't be bothered, simply hit 'auto assign' and proceed to battle. It's like a halfway house between the bloated pomposity of Romance of the Three Kingdoms and Dynasty Warriors' relentless combat. Well, providing you can stomach cold, hard strategy - there's just as much pointing and clicking as there is hacking and slashing.īut it's all remarkably simple. Better yet, even if you don't give a fiddler's pluck about style or atmosphere, you'll still enjoy the game's hearty blend of thinking and fighting.
